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1 /*
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2 * Copyright 2010 OpenSourceStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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6
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7
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8
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9 #include <stdio.h>
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10 #include <stddef.h>
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11
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12 #include "VMS.h"
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13
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14
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15 //========================= Local Fn Prototypes =============================
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16 void inline
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17 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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18 SlaveVP *masterVP );
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19
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20 //===========================================================================
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21
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22
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23
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24 /*The animationMaster embodies most of the animator of the language. The
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25 * animator is what emodies the behavior of language constructs.
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26 * As such, it is the animationMaster, in combination with the plugin
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27 * functions, that make the language constructs do their behavior.
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28 *
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29 *Within the code, this is the top-level-function of the masterVPs, and
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30 * runs when the coreController has no more slave VPs. It's job is to
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31 * refill the animation slots with slaves.
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32 *
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33 *To do this, it scans the animation slots for just-completed slaves.
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34 * Each of these has a request in it. So, the master hands each to the
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35 * plugin's request handler.
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36 *Each request represents a language construct that has been encountered
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37 * by the application code in the slave. Passing the request to the
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38 * request handler is how that language construct's behavior gets invoked.
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39 * The request handler then performs the actions of the construct's
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40 * behavior. So, the request handler encodes the behavior of the
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41 * language's parallelism constructs, and performs that when the master
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42 * hands it a slave containing a request to perform that construct.
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43 *
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44 *On a shared-memory machine, the behavior of parallelism constructs
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45 * equals control, over order of execution of code. Hence, the behavior
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46 * of the language constructs performed by the request handler is to
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47 * choose the order that slaves get animated, and thereby control the
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48 * order that application code in the slaves executes.
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49 *
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50 *To control order of animation of slaves, the request handler has a
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51 * semantic environment that holds data structures used to hold slaves
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52 * and choose when they're ready to be animated.
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53 *
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54 *Once a slave is marked as ready to be animated by the request handler,
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55 * it is the second plugin function, the Assigner, which chooses the core
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56 * the slave gets assigned to for animation. Hence, the Assigner doesn't
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57 * perform any of the semantic behavior of language constructs, rather
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58 * it gives the language a chance to improve performance. The performance
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59 * of application code is strongly related to communication between
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60 * cores. On shared-memory machines, communication is caused during
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61 * execution of code, by memory accesses, and how much depends on contents
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62 * of caches connected to the core executing the code. So, the placement
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63 * of slaves determines the communication caused during execution of the
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64 * slave's code.
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65 *The point of the Assigner, then, is to use application information during
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66 * execution of the program, to make choices about slave placement onto
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67 * cores, with the aim to put slaves close to caches containing the data
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68 * used by the slave's code.
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69 *
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70 *==========================================================================
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71 *In summary, the animationMaster scans the slots, finds slaves
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72 * just-finished, which hold requests, pass those to the request handler,
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73 * along with the semantic environment, and the request handler then manages
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74 * the structures in the semantic env, which controls the order of
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75 * animation of slaves, and so embodies the behavior of the language
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76 * constructs.
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77 *The animationMaster then rescans the slots, offering each empty one to
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78 * the Assigner, along with the semantic environment. The Assigner chooses
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79 * among the ready slaves in the semantic Env, finding the one best suited
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80 * to be animated by that slot's associated core.
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81 *
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82 *==========================================================================
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83 *Implementation Details:
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84 *
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85 *There is a separate masterVP for each core, but a single semantic
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86 * environment shared by all cores. Each core also has its own scheduling
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87 * slots, which are used to communicate slaves between animationMaster and
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88 * coreController. There is only one global variable, _VMSMasterEnv, which
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89 * holds the semantic env and other things shared by the different
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90 * masterVPs. The request handler and Assigner are registered with
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91 * the animationMaster by the language's init function, and a pointer to
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92 * each is in the _VMSMasterEnv. (There are also some pthread related global
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93 * vars, but they're only used during init of VMS).
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94 *VMS gains control over the cores by essentially "turning off" the OS's
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95 * scheduler, using pthread pin-to-core commands.
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96 *
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97 *The masterVPs are created during init, with this animationMaster as their
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98 * top level function. The masterVPs use the same SlaveVP data structure,
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99 * even though they're not slave VPs.
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100 *A "seed slave" is also created during init -- this is equivalent to the
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101 * "main" function in C, and acts as the entry-point to the VMS-language-
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102 * based application.
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103 *The masterVPs shared a single system-wide master-lock, so only one
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104 * masterVP may be animated at a time.
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105 *The core controllers access _VMSMasterEnv to get the masterVP, and when
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106 * they start, the slots are all empty, so they run their associated core's
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107 * masterVP. The first of those to get the master lock sees the seed slave
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108 * in the shared semantic environment, so when it runs the Assigner, that
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109 * returns the seed slave, which the animationMaster puts into a scheduling
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110 * slot then switches to the core controller. That then switches the core
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111 * over to the seed slave, which then proceeds to execute language
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112 * constructs to create more slaves, and so on. Each of those constructs
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113 * causes the seed slave to suspend, switching over to the core controller,
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114 * which eventually switches to the masterVP, which executes the
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115 * request handler, which uses VMS primitives to carry out the creation of
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116 * new slave VPs, which are marked as ready for the Assigner, and so on..
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117 *
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118 *On animation slots, and system behavior:
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119 * A request may linger in a animation slot for a long time while
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120 * the slaves in the other slots are animated. This only becomes a problem
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121 * when such a request is a choke-point in the constraints, and is needed
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122 * to free work for *other* cores. To reduce this occurance, the number
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123 * of animation slots should be kept low. In balance, having multiple
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124 * animation slots amortizes the overhead of switching to the masterVP and
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125 * executing the animationMaster code, which drives for more than one. In
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126 * practice, the best balance should be discovered by profiling.
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127 */
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128 void animationMaster( void *initData, SlaveVP *masterVP )
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129 {
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130 //Used while scanning and filling animation slots
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131 int32 slotIdx, numSlotsFilled;
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132 SchedSlot *currSlot, **schedSlots;
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133 SlaveVP *assignedSlaveVP; //the slave chosen by the assigner
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134
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135 //Local copies, for performance
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136 MasterEnv *masterEnv;
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137 SlaveAssigner slaveAssigner;
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138 RequestHandler requestHandler;
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139 void *semanticEnv;
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140 int32 thisCoresIdx;
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141
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142 //======================== Initializations ========================
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143 masterEnv = (MasterEnv*)_VMSMasterEnv;
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144
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145 thisCoresIdx = masterVP->coreAnimatedBy;
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146 schedSlots = masterEnv->allSchedSlots[thisCoresIdx];
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147
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148 requestHandler = masterEnv->requestHandler;
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149 slaveAssigner = masterEnv->slaveAssigner;
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150 semanticEnv = masterEnv->semanticEnv;
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151
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152
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153 //======================== animationMaster ========================
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154 while(1){
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155
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156 MEAS__Capture_Pre_Master_Point
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157
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158 //Scan the animation slots
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159 numSlotsFilled = 0;
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160 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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161 {
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162 currSlot = schedSlots[ slotIdx ];
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163
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164 //Check if newly-done slave in slot, which will need request handld
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165 if( currSlot->workIsDone )
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166 {
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167 currSlot->workIsDone = FALSE;
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168 currSlot->needsSlaveAssigned = TRUE;
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169
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170 MEAS__startReqHdlr;
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171
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172 //process the requests made by the slave (held inside slave struc)
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173 (*requestHandler)( currSlot->slaveAssignedToSlot, semanticEnv );
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174
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175 MEAS__endReqHdlr;
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176 }
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177 //If slot empty, hand to Assigner to fill with a slave
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178 if( currSlot->needsSlaveAssigned )
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179 { //Call plugin's Assigner to give slot a new slave
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180 assignedSlaveVP =
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181 (*slaveAssigner)( semanticEnv, currSlot );
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182
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183 //put the chosen slave into slot, and adjust flags and state
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184 if( assignedSlaveVP != NULL )
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185 { currSlot->slaveAssignedToSlot = assignedSlaveVP;
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186 assignedSlaveVP->schedSlot = currSlot;
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187 currSlot->needsSlaveAssigned = FALSE;
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188 numSlotsFilled += 1;
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189 }
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190 }
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191 }
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192
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193
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194 #ifdef SYS__TURN_ON_WORK_STEALING
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195 /*If no slots filled, means no more work, look for work to steal. */
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196 if( numSlotsFilled == 0 )
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197 { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterVP );
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198 }
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199 #endif
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200
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201 MEAS__Capture_Post_Master_Point;
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202
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203 masterSwitchToCoreCtlr(animatingSlv);
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204 flushRegisters();
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205 }//MasterLoop
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206
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207
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208 }
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209
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210
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211 //=========================== Work Stealing ==============================
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212
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213 /*This is first of two work-stealing approaches. It's not used, but left
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214 * in the code as a simple illustration of the principle. This version
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215 * has a race condition -- the core controllers are accessing their own
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216 * animation slots at the same time that this work-stealer on a different
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217 * core is..
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218 *Because the core controllers run outside the master lock, this interaction
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219 * is not protected.
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220 */
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221 void inline
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222 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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223 SlaveVP *masterVP )
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224 {
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225 SlaveVP *stolenSlv;
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226 int32 coreIdx, i;
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227 VMSQueueStruc *currQ;
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228
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229 stolenSlv = NULL;
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230 coreIdx = masterVP->coreAnimatedBy;
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231 for( i = 0; i < NUM_CORES -1; i++ )
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232 {
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233 if( coreIdx >= NUM_CORES -1 )
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234 { coreIdx = 0;
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235 }
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236 else
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237 { coreIdx++;
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238 }
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239 //TODO: fix this for coreCtlr scans slots
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240 // currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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241 if( numInVMSQ( currQ ) > 0 )
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242 { stolenSlv = readVMSQ (currQ );
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243 break;
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244 }
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245 }
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246
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247 if( stolenSlv != NULL )
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248 { currSlot->slaveAssignedToSlot = stolenSlv;
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249 stolenSlv->schedSlot = currSlot;
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250 currSlot->needsSlaveAssigned = FALSE;
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251
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252 writeVMSQ( stolenSlv, readyToAnimateQ );
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253 }
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254 }
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255
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256 /*This algorithm makes the common case fast. Make the coreloop passive,
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257 * and show its progress. Make the stealer control a gate that coreloop
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258 * has to pass.
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259 *To avoid interference, only one stealer at a time. Use a global
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260 * stealer-lock, so only the stealer is slowed.
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261 *
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262 *The pattern is based on a gate -- stealer shuts the gate, then monitors
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263 * to be sure any already past make it all the way out, before starting.
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264 *So, have a "progress" measure just before the gate, then have two after it,
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265 * one is in a "waiting room" outside the gate, the other is at the exit.
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266 *Then, the stealer first shuts the gate, then checks the progress measure
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267 * outside it, then looks to see if the progress measure at the exit is the
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268 * same. If yes, it knows the protected area is empty 'cause no other way
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269 * to get in and the last to get in also exited.
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270 *If the progress measure at the exit is not the same, then the stealer goes
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271 * into a loop checking both the waiting-area and the exit progress-measures
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272 * until one of them shows the same as the measure outside the gate. Might
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273 * as well re-read the measure outside the gate each go around, just to be
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274 * sure. It is guaranteed that one of the two will eventually match the one
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275 * outside the gate.
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276 *
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277 *Here's an informal proof of correctness:
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278 *The gate can be closed at any point, and have only four cases:
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279 * 1) coreloop made it past the gate-closing but not yet past the exit
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seanhalle@230
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280 * 2) coreloop made it past the pre-gate progress update but not yet past
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281 * the gate,
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282 * 3) coreloop is right before the pre-gate update
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283 * 4) coreloop is past the exit and far from the pre-gate update.
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284 *
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285 * Covering the cases in reverse order,
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286 * 4) is not a problem -- stealer will read pre-gate progress, see that it
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seanhalle@230
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287 * matches exit progress, and the gate is closed, so stealer can proceed.
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seanhalle@230
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288 * 3) stealer will read pre-gate progress just after coreloop updates it..
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seanhalle@230
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289 * so stealer goes into a loop until the coreloop causes wait-progress
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seanhalle@230
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290 * to match pre-gate progress, so then stealer can proceed
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291 * 2) same as 3..
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292 * 1) stealer reads pre-gate progress, sees that it's different than exit,
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293 * so goes into loop until exit matches pre-gate, now it knows coreloop
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294 * is not in protected and cannot get back in, so can proceed.
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295 *
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296 *Implementation for the stealer:
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297 *
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298 *First, acquire the stealer lock -- only cores with no work to do will
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299 * compete to steal, so not a big performance penalty having only one --
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seanhalle@230
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300 * will rarely have multiple stealers in a system with plenty of work -- and
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seanhalle@230
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301 * in a system with little work, it doesn't matter.
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302 *
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303 *Note, have single-reader, single-writer pattern for all variables used to
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seanhalle@230
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304 * communicate between stealer and victims
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305 *
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306 *So, scan the queues of the core controllers, until find non-empty. Each core
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307 * has its own list that it scans. The list goes in order from closest to
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seanhalle@230
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308 * furthest core, so it steals first from close cores. Later can add
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seanhalle@230
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309 * taking info from the app about overlapping footprints, and scan all the
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seanhalle@230
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310 * others then choose work with the most footprint overlap with the contents
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311 * of this core's cache.
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312 *
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313 *Now, have a victim want to take work from. So, shut the gate in that
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seanhalle@230
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314 * coreloop, by setting the "gate closed" var on its stack to TRUE.
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seanhalle@230
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315 *Then, read the core's pre-gate progress and compare to the core's exit
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seanhalle@230
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316 * progress.
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seanhalle@230
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317 *If same, can proceed to take work from the coreloop's queue. When done,
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seanhalle@230
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318 * write FALSE to gate closed var.
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seanhalle@230
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319 *If different, then enter a loop that reads the pre-gate progress, then
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seanhalle@230
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320 * compares to exit progress then to wait progress. When one of two
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321 * matches, proceed. Take work from the coreloop's queue. When done,
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seanhalle@230
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322 * write FALSE to the gate closed var.
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seanhalle@230
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323 *
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324 */
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325 void inline
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326 gateProtected_stealWorkInto( SchedSlot *currSlot,
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327 VMSQueueStruc *myReadyToAnimateQ,
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328 SlaveVP *masterVP )
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329 {
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330 SlaveVP *stolenSlv;
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331 int32 coreIdx, i, haveAVictim, gotLock;
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332 VMSQueueStruc *victimsQ;
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333
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334 volatile GateStruc *vicGate;
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seanhalle@230
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335 int32 coreMightBeInProtected;
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seanhalle@230
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336
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seanhalle@230
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337
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seanhalle@230
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338
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seanhalle@230
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339 //see if any other cores have work available to steal
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340 haveAVictim = FALSE;
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seanhalle@230
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341 coreIdx = masterVP->coreAnimatedBy;
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seanhalle@230
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342 for( i = 0; i < NUM_CORES -1; i++ )
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seanhalle@230
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343 {
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seanhalle@230
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344 if( coreIdx >= NUM_CORES -1 )
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seanhalle@230
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345 { coreIdx = 0;
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seanhalle@230
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346 }
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seanhalle@230
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347 else
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seanhalle@230
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348 { coreIdx++;
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seanhalle@230
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349 }
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seanhalle@230
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350 //TODO: fix this for coreCtlr scans slots
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seanhalle@230
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351 // victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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seanhalle@230
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352 if( numInVMSQ( victimsQ ) > 0 )
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seanhalle@230
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353 { haveAVictim = TRUE;
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seanhalle@230
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354 vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ];
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seanhalle@230
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355 break;
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seanhalle@230
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356 }
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seanhalle@230
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357 }
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seanhalle@230
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358 if( !haveAVictim ) return; //no work to steal, exit
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seanhalle@230
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359
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seanhalle@230
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360 //have a victim core, now get the stealer-lock
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seanhalle@230
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361 gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock),
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seanhalle@230
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362 UNLOCKED, LOCKED );
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seanhalle@230
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363 if( !gotLock ) return; //go back to core controller, which will re-start master
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seanhalle@230
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364
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seanhalle@230
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365
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seanhalle@230
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366 //====== Start Gate-protection =======
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seanhalle@230
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367 vicGate->gateClosed = TRUE;
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seanhalle@230
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368 coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress;
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seanhalle@230
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369 while( coreMightBeInProtected )
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seanhalle@230
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370 { //wait until sure
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seanhalle@230
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371 if( vicGate->preGateProgress == vicGate->waitProgress )
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seanhalle@230
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372 coreMightBeInProtected = FALSE;
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seanhalle@230
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373 if( vicGate->preGateProgress == vicGate->exitProgress )
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seanhalle@230
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374 coreMightBeInProtected = FALSE;
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seanhalle@230
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375 }
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seanhalle@230
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376
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seanhalle@230
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377 stolenSlv = readVMSQ ( victimsQ );
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seanhalle@230
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378
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seanhalle@230
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379 vicGate->gateClosed = FALSE;
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seanhalle@230
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380 //======= End Gate-protection =======
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seanhalle@230
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381
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seanhalle@230
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382
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seanhalle@230
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383 if( stolenSlv != NULL ) //victim could have been in protected and taken
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seanhalle@230
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384 { currSlot->slaveAssignedToSlot = stolenSlv;
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seanhalle@230
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385 stolenSlv->schedSlot = currSlot;
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seanhalle@230
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386 currSlot->needsSlaveAssigned = FALSE;
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seanhalle@230
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387
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seanhalle@230
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388 writeVMSQ( stolenSlv, myReadyToAnimateQ );
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seanhalle@230
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389 }
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seanhalle@230
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390
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seanhalle@230
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391 //unlock the work stealing lock
|
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seanhalle@230
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392 _VMSMasterEnv->workStealingLock = UNLOCKED;
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seanhalle@230
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393 }
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